//
//  PALGameViewController.m
//  Palabris
//
//  Created by Sven Schönung on 11/28/11.
//  Copyright (c) 2011 __MyCompanyName__. All rights reserved.
//

#import "PALGameViewController.h"
#import "PALGameOverViewController.h"

@implementation PALGameViewController

- (id)initWithNibName:(NSString *)nibNameOrNil bundle:(NSBundle *)nibBundleOrNil
{
    self = [super initWithNibName:nibNameOrNil bundle:nibBundleOrNil];
    if (self) {
        // Custom initialization
    }
    return self;
}

- (void)didReceiveMemoryWarning
{
    // Releases the view if it doesn't have a superview.
    [super didReceiveMemoryWarning];
    
    // Release any cached data, images, etc that aren't in use.
}

#pragma mark - View lifecycle

- (void)viewDidLoad
{
    [super viewDidLoad];
    // Do any additional setup after loading the view from its nib.
}

- (void)viewDidUnload
{
    [super viewDidUnload];
    // Release any retained subviews of the main view.
    // e.g. self.myOutlet = nil;
}

- (BOOL)shouldAutorotateToInterfaceOrientation:(UIInterfaceOrientation)interfaceOrientation
{
    // Return YES for supported orientations
    return (interfaceOrientation == UIInterfaceOrientationPortrait);
}

- (IBAction)mainMenuButtonClicked:(id)sender {
    [self.navigationController popToRootViewControllerAnimated:false];
}

- (IBAction)gameOverButtonClicked:(id)sender {
    PALGameOverViewController *gameOverViewController = [[[PALGameOverViewController alloc] initWithNibName:@"PALGameOverViewController" bundle:nil] autorelease];
    gameOverViewController.gameViewController = self;
    [self.navigationController pushViewController:gameOverViewController animated:NO];
}
- (void)dealloc {
    [super dealloc];
}
@end
